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Deep space sparkle one fish two fish
Deep space sparkle one fish two fish











  1. #Deep space sparkle one fish two fish mod#
  2. #Deep space sparkle one fish two fish simulator#
  3. #Deep space sparkle one fish two fish windows#

That was a no-go.īut Cyberpunk 2077 and Dying Light 2 were an absolute treat. Doom Eternal was the only game that struggled with the mod, blocking out the DLSS option in the settings menu entirely.

#Deep space sparkle one fish two fish mod#

I followed the instructions and was able to implement the mod in Cyberpunk 2077, Dying Light 2, and Doom Eternal - all games that don’t currently support FSR 2.0. I’ll circle back to what these similarities between DLSS and FSR 2.0 mean, but let’s get games out of the way first.

#Deep space sparkle one fish two fish windows#

It’s like how Wine works for Windows games on Linux, according to the modder. That allowed PotatoOfDoom to create a simple instruction translation, using the DLSS backbone to send FSR 2.0 instructions. What the modder realized was that DLSS and FSR 2.0 require basically the same information - motion vectors, color values, and the depth buffer. A look into the futureĪbout a month ago, modder PotatoOfDoom released an FSR 2.0 “hack” for Cyberpunk 2077. Hence, the need for a seemingly impossible solution that takes the goodness of FSR 2.0 and widely expands its effect to as many titles as possible.

#Deep space sparkle one fish two fish simulator#

It’s available in only four games now: Deathloop, Farming Simulator 22, God of War, and Tiny Tina’s Wonderlands. The upcoming list isn’t all that exciting, either, headlined by Hitman 3, Eve Online, and the recently delayed Forspoken. The only problem? FSR 2.0 is available technically, but it’s not seeing the rapid adoption that the first version did. Even at the intense Ultra Performance preset, it’s nearly impossible to spot any differences between FSR 2.0 and DLSS while playing. You’re not trading much of anything with image quality, either. In fact, FSR 2.0 was actually around 4% faster than DLSS with the Ultra Performance preset. My expectations were surpassed further when I tested God of War, seeing the margin with DLSS shrink even more. Based on Deathloop, you should use DLSS if you can, but FSR 2.0 is a very close second if you don’t have a supported GPU. I’ve tested FSR 2.0 in its launch title, Deathloop , and the results are clear: DLSS provides a slightly higher performance boost, but FSR 2.0 is almost identical in terms of image quality. Despite the rapid adoption in the first generation of FSR 1.0, the performance and image quality just didn’t cut it.Īll that changed with the release of the technology’s second generation. FSR was AMD’s first attempt at a DLSS killer, and unfortunately, it left a bad taste in our mouths. What we have nowīefore we get to the mod itself, it’s worth setting the stage for how we got here. And after trying out the solution myself, it’s made me more excited about the potential for FSR than ever. Well, hold on to your hat because a modder recently discovered how easily FSR could ape off DLSS.

deep space sparkle one fish two fish deep space sparkle one fish two fish deep space sparkle one fish two fish

After all, Nvidia’s special sauce of machine learning wasn’t supposed to be easily replicated. Taking deep learning out of supersamplingīut what if FidelityFX Super Resolution (FSR) could grant the huge performance gains of DLSS without all the restrictions imposed by Nvidia? If that sounds too good to be true, I wouldn’t blame you.













Deep space sparkle one fish two fish